This is a fun project that I did after work for about two weeks, a riff off of one of my favorite games growing up. Produced all models, textures, and lighting.
Space Station Interior
This was a student project based off of concept art from an industry project. The scene could not pass 4,000 tris and all textures had to be on four 512 texture maps. The final tricount for the scene was 3,935 tris, with four 512 texture maps.
Train Car Interior
This is a scene based off of a 1880's Pullman Smoking Car.