Teaching at the Florida Interactive Entertainment Academy
Currently in third year of teaching the technical art program, with co-professor Barak Moshe, at the Florida Interactive Entertainment Academy(FIEA). Class currently runs the Spring and Summer semesters of the masters level program.

Course covers introductory topics from many facets of Technical Art, such as programming, tool development, scripting, rigging, 3D math, lighting, shader developement, visual effects, user experience, procedural asset and tools generation, and introductory lessons in C# and C++. Course also covers topics such as interpersonal skills, problem solving, personal motivation, and communication.

I am personally responsible for teaching introductory programming in python, tools development, 3D math, lighting, shader developement, user experience, procedural asset and tools generation, introductory C#, and a variety of communication and soft skills useful for the workplace.

Past students have gone on to work at such companies as Electronic Arts, Gearbox, Bungie, and Iron Galaxy.